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Dnd homebrew weapons
Dnd homebrew weapons













dnd homebrew weapons

Update on July 29th, 2023 by Louis Kemner: all D&D classes need the best magic items so they can survive and pull off incredible feats throughout a campaign. RELATED: 15 Best & Underutilized Magic Items In Dungeons & Dragons, Ranked It can be tempting to focus on giving barbarians magic weapons when it comes time for them to receive new loot, but there are many other options for barbarians to choose from as well, such as rings or pieces of clothing designed to empower, protect or heal. Ammunition (Range 200/600 ft.A few good magic items for Barbarians can turn a simple warrior into a truly unstoppable juggernaut of war, no matter the character's level. Ammunition (Range 200/600 ft.), Reload (6 shot), Special Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)Īmmunition (range 10/30), covert, light, reload (2 shots), specialĪmmunition (range 75/120), heavy, reload (10 shots), two-handed, specialĪmmunition (range 60/120), Reload (5 shots), two-handed, specialĪmmunition (range 15ft cone), Finesse, Light, loading, Special, Glove, Reload (5 shots)

dnd homebrew weapons dnd homebrew weapons

Martial Ranged Weapons Martial Ranged WeaponsĪmmunition (range 50/150), reload (6 shots), armor piercing (-3), heavyĪmmunition (range 20/60), hidden, light, reload (5 shots), special, undersizedĪmmunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizingĪmmunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)Īmmunition (range 30/90), burst fire, glove, reload (12 shots)Īmmunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handedĪmmunition (range 80/240), reload (20 shots), short burst (2), two-handedĪmmunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handedĪmmunition (range 50/150), reload (13 shots)Īmmunition (range 60/180), reload (6 shots), armor piercing (-3), heavy Martial Melee Weapons Martial Melee Weaponsįinesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading Ammunition (Range 60/120 ft.), Reload (1 shot), SpecialĪmmunition (range 30/90), reload (6 shots), short burst (2), two- handedĪmmunition (range 30/90), reload (5 shots), two-handed, loadingĪmmunition (range 30/90), reload (5 shots), silenced, two-handed, loading Thrown (range 20/60), light, finesse, special Simple Ranged Weapons Simple Ranged Weapons Glove, hidden, light, reload (2 shots), short burst (1) Two-Handed, Heavy, Thrown (10/15), Special Heavy, Reload(20 uses of the pressurized canister ) Simple Melee Weapons Simple Melee Weapons Common weapons are equal to or weaker than the automatic pistolīack to Main Page → 5e Homebrew → Equipment These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed. The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown.

dnd homebrew weapons

This list excludes magic weapons and any pages with maintenance templates. Simple firearms like muskets might be considered renaissance weapons instead, while weapons incorporating more advanced technology would be instead categorized as futuristic. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities. "Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This list of homebrew content includes modern weapons made on D&D Wiki for 5e. Back to Main Page → 5e Homebrew → Equipment → Weapons → Anachronistic Weapons → Modern Weapons















Dnd homebrew weapons